Feats

Armor Proficiency (Light)
Prerequisites: Str 13
Benefit: You gain proficiency with light armor.

Armor Proficiency (Medium)
Prerequisites: Str 13, Con 13
Benefit: You gain proficiency with medium armor.

Armor Proficiency (Heavy)
Prerequisites: Str 15, Con 15
Benefit: You gain proficiency with heavy armor.

Martial Artist
Prerequisites: Str 13, Dex 13
Benefit: Your unarmed attacks deal 1d8 damage instead of 1d4.

Multiclass
Benefit: Choose one class other than your own. You gain training in one of that class’ class kills, and you are now considered to be a part of that class for the purposes of multiclassing. (see Multiclassing)

Duelist
Prerequisites: Dex 13
Benefit: When wielding a weapon in one hand and nothing in the other, you gain a +2 bonus to AC.

Duelist’s Flourish
Prerequisites: Dex 15
Benefit: When you score a critical hit while wielding a weapon in one hand and nothing in the other, you can shift up to your speed.

Force Master
Prerequisites: Wis 17
Benefit: You treat powers with the force keyword as also having the reliable keyword.

Force Specialization
Prerequisites: Wis 15
Benefit: You gain a +1 feat bonus to attack and damage rolls with powers that have the force keyword. This bonus increases to +2 at level 11.

Hardy
Benefit: You gain 2 extra healing surges per day.

Heavy Weapons Master
Prerequisites: Str 15, Dex 17
Benefit: You roll an additional 1[W] when you score a critical hit with a heavy weapon.

Heavy Weapons Specialization
Prerequisites: Str 13, Dex 15
Benefit: You gain a +1 feat bonus to attack and damage rolls made with heavy weapons. This bonus increases to +2 at level 11.

Lightsaber Master
Prerequisites: Str 15, Dex 17
Benefit: You take only half damage from opportunity attacks you provoke, as long as you have an active lightsaber equipped.

Lightsaber Specialization
Prerequisites: Str 13, Dex 15
Benefit: You gain a +1 feat bonus to attack and damage rolls made with a lightsaber. This bonus increases to +2 at level 11.

Mobility
Prerequisites: Dex 13
Benefit: You gain a +2 bonus to AC against opportunity attacks.

Overpower
Prerequisites: Str 17
Benefit: When you score a critical hit while wielding a weapon with both hands, you deal an additional 5 points of damage.

Pistol Master
Prerequisites: Dex 17
Benefit: You gain a +1 bonus to the damage rolls of weapon attacks that you make with a pistol against a creature granting combat advantage to you. This bonus increases to +2 at 11th level.

Pistol Specialization
Prerequisites: Dex 15
Benefit: You gain a +1 feat bonus to attack and damage rolls made with a pistol. This bonus increases to +2 at level 11.

Power Attack
Prerequisites: Str 15
Benefit: When wielding a weapon with both hands, you gain a +2 bonus to damage.

Rifle Specialization
Prerequisites: Dex 15, Wis 13
Benefit: You gain a +1 feat bonus to attack and damage rolls made with a rifle. This bonus increases to +2 at level 11.

Robust Defenses
Benefit: You gain a +1 feat bonus to Fortitude, Reflex, and Will defense. This bonus increases to +2 at 11th level.

Skill Focus
Benefit: Choose one skill you are trained in. You gain a +3 feat bonus to that skill. You may select this feat multiple times. Each time you do, it applies to a new skill.

Toughness
Prerequisites: Con 13
Benefit: Increase your maximum hit points value by 5. This value increases to 10 at level 11.

Two Weapon Fighting
Prerequisites: Dex 15
Benefit: When wielding a weapon in each hand, you gain a +1 bonus to damage.

Two Weapon Opening
Prerequisites: Dex 17
Benefit: When you score a critical hit while wielding a weapon in each hand, you can make a melee basic attack with your off-hand as a free action.

Unarmed Specialization
Prerequisites: Str 15, Dex 13
Benefit: You gain a +1 feat bonus to attack and damage rolls made unarmed. This bonus increases to +2 at level 11.

Unarmored Defense
Benefit: When wearing clothing or no armor, you gain a +1 feat bonus to AC. This bonus increases to +2 at level 11.

Vibro-weapons Master
Prerequisites: Str 17
Benefit: You gain a +2 bonus to opportunity attacks.

Vibro-weapons Specialization
Prerequisites: Str 15
Benefit: You gain a +1 feat bonus to attack and damage rolls made with a vibro-weapon. This bonus increases to +2 at level 11.

Weapon Proficiency
Benefit: Choose one category of weapons (Heavy Weapons, Lightsabers, Pistols, Rifles, Vibro-weapons). You gain proficiency with that group of weapons.
Special: You may take this feat multiple times. Each time you do, it applies to a new category of weapons.

Feats

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